Knowledge Garden

Search

Search IconIcon to open search

Last updated Apr 13, 2023 Edit Source

# Resources

Understanding Lighting & Improving your 3D Renders - YouTube

Lighting 3D Characters for Storytelling - YouTube

10 Tips to make Your 3D Render more Cinematic - YouTube

# Lighting in CG

These days there are many accurate physically based renderers which can help us more easily and intuitively set up the lighting and materials for our scenes.

One of the major benefits to this is that we can now emulate the setups for film and photography and get similar results.

In order to get better lighting we must understand how light works a bit better.

It’s important to use real world units if you want things to behave as expected

# Cameras

Cameras capture light on different types of photo-receptors through housing that contains all sorts of components to help control the image.

In order for our camera to get the right Exposure we need to adjust two things:

  1. Aperture
  2. Shutter Speed

Aperture => This is the size of iris in the camera and is adjusted to let in different amounts of light. Very similar to what our own eyes do.

Shutter Speed => The amount of time the shutter is open and lets in light while taking a photo.

# F-Stop

A Simple Explanation of F-Stop - YouTube

Setting on the camera that control how much light is let into the camera.

Each f-stop number doubles the amount of light let into the camera

# Depth of Field (DOF)

Depth of field (DOF) is when the focus of the camera blurs the rest of the scene.

Distance between the nearest object in focus and the furthest object in focus in your frame

In CG we can usually turn DOF on or off. Normally you want it on for more realism.

What we are controlling is the Depth of the Field of focus.

There are a few ways we can control this.

  1. Aperture
  2. Distance to Subject
  3. Focal Length

# Aperture

The opening in your lens.

The smaller the number => The wider the opening => The shallower the DOF

# Distance to Subject

The closer you are to your subject => The shallower the DOF

# Focal Length

The longer the Focal Length => The shallower the DOF

100mm will have a much shallower DOF than a 16mm lens

# Use Cases

# Landscape

To do this you need to do a few things.

# Portrait

How to achieve this:

# Resources

A Simple Guide to Depth of Field - YouTube

Depth of Field: An Easy Overview (2022) - YouTube

8 Steps to Cinematic Lighting | Tomorrow’s Filmmakers - YouTube

CGI & VFX Showreels: “Lighting/Shading/Look Dev/CG generalist/Reel” - by Raju Shanmugam | TheCGBros - YouTube

# Lighting

Now that we know we can get similar results with different light intensities if we use our cameras correctly how do we change our lighting in ways we might want?

# Shadows

There are two main factors when it comes to affecting types of shadows in our scenes.

  1. Size of the light
  2. Distance of the light from the object

Small Light => Harder Shadows Bigger Light => Softer Shadows

Photographers and filmmakers use soft-boxes, umbrellas, and diffusers to create larger lights and soften shadows

# Light Ratio

The contrast between the lightest and darkest parts of the scene

# HDRI

HDRI’s are textures meant for the world and create reflections and more accurate environment lighting.

# Shadow Play

Use objects or textures to break up the light and shadows for a more interesting look

# Character Lighting

Some useful terms

# Lighting Color

It’s ok to break physical correctness if it works for the story telling. This is especially true for very stylized projects.

# Textures and Lights

In CG we can create custom light shaders and use textures and do other fun things.

# Tips

# Scene Composition and Lighting

# Light Types


# Blender Lighting and Cameras

# Cycles

# Eevee