DGM 2210 3D Modeling
# DGM 2210 - 3D for 2D Pipelines
The aim of this course is to teach the fundamentals of CG by using Blender as the vehicle to learn. The reason for Blender is that it is increasing in popularity, it has a relatively low barrier to entry, and it tries to touch on most of the pieces of CG pipeline.
Students will learn basics of the underlying mathematic principals used in CG, which will help them solve problems later in their CG journeys. They will also learn some of the principles of 3D modeling, rigging, animation, surfacing, shading, lighting, rendering, and compositing.
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# Start Here
Coding Lesson 2 - Javascript Guessing game
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