# Lesson 3
# Agenda
- Syllabus updates
- course moving forward
- assignments
- excercizes
- quizes
- explain confusion and lack of direction
- it will change going forward
- questions
- lesson 3
- specific modeling techniques
- edge flow
- booleans
- correcting mistakes
- assignment
- correcting mistake
- model a piece of a prop
- specific modeling techniques
# Accommodation
- Please let me know so that I don’t miss it
- I worked at the autism center
- I have ADHD and dyscalculia and probably autism
# How to screen record
- OBS
- setting up sources
- please get a camera and microphone!
# Additional Thoughts
- Keep working hard
- Don’t compare yourself to your peers too much
- Instead stay focused on what people are doing in industry
# Project Management
- File structure
- naming conventions
- turning assignments in
- follow instructions
- the instructions are there for a reason
- there are a lot of you
- version control
- git
- other
- pipelines
- pipeline tools
- https://prism-pipeline.com/
- deadline - renderfarm tool
- shotgun - industry standard pipeline tool https://www.shotgridsoftware.com/
- https://www.ftrack.com/en/
- https://nim-labs.com/
- https://www.toonboom.com/products/producer
- https://www.cg-wire.com/
- custom tooling
- python
- lua
- shell scripting
go over git
# Documentation
- know where it is
- read it!
# Blender fundamentals
Why blender can help you be faster and more efficient than Maya for 3D modeling
- UI
- viewport
- n-panel
- outliner
- properties window
- stats
- viewport
- navigation
- orbiting view
- ortho/perspective
- local view
- focus
- middle click
- period
- modeling
- gizmos
- object mode
- edit mode
- mesh components
- tools
- modifiers!
- methodology
- proceduralism
- sculpt mode
- paint mode
- Shorcuts!
- importance!
- speed
- efficiency
- repeat last action
- importance!
# Topology
Can be important for surfacing
- Localizing topology
- avoid unnecessary topology
# Cleaning up ngons and triangles
This can be important for edge flow and deformations
# Edge Flow
even distribution of edges
- remove dead edges
- Use matcaps
- edges should add to the form of your object
# Holding Edges and faceloops
- holding edges
- especially for subd
- bevels
- in maya press 3
- check your faceloops
- don’t rely on subd for your form
# Caveats
- ngons and tris can be ok for certain situations
- they should usually be deliberate and exceptions
# Practice
- retopo
- start with edge and face loops first
# Workflows
- reference
- curve guides
- blockout
- edge flow
- retopo
- detail
# Homework
- modeling exercises
- take a single polygon and start with one face and end with 4
- create bevel and chamfer with holding edges for a subd workflow
- fixing bad mesh
- create a simple prop
- I will give you some images of a simple prop
- I want a good attempt.
- think of this as a sketchbook