# 3D Fundimentals Notes
Important topics to cover
- What is 3D in software?
- history
- 3d data
- polygons
- voxels
- curves/nurbs
- SDFs
- Other
- coordinate systems
- what are they
- why do we need them
- projection
- tranlation
- manipulation and creation
- modeling
- data creation
- data transformation
- how software works with this data
- Why Should we care about it?
- it’s fun and cool
- jobs
- science
- entertainment
- Types of 3D data creation and manipulation
- poly modeling
- box modeling
- mesh building
- subd
- boolean
- procedural
- sculpting
- voxel
- poly
- curve/nurbs
- 3D scanning
- Voxels
- Curves/Nurbs
- CAD
- Boolean
- precision
- CAD
- SDFs
- Experimental/Bleeding edge
- Surfacing
- poly modeling
- 3D Packages
- Film vs Games vs other
- goals for this course
- assignment
# Model this
# Go Kart Mechanical Brake Caliper
- I want to see how well you can do this
# Criteria
- everything a single mesh except for the nuts bolts and screws and other obvious separate pieces
- doesn’t have to be perfect, just do your best
- don’t spend too long on this
- you can use kitbashed screws and bolts if you want. Or exclude the screws and bolts
- I will be looking for generally nice topology