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Shading and Rendering Exercise

Last updated Oct 27, 2022 Edit Source

# Shading and Rendering Exercise

To complete this assignment correctly I want two things:

  1. Your blend file.
  2. An OBS screen capture with you talking about your work uploaded to youtube or vimeo and a link in the comments.
  3. your 3 rendered images

# Objectives

If you do not watch the video I made you will probably not do things correctly

  1. Watch the videos in the how to complete section below
  2. create 3 unique materials per shaderball
  3. Render 9 images, 3 per shaderball
  4. Test 3 different HDRI enviornments for each render

# How to Complete

Download the Blend file -> Blend File

Watch my video -> Blender Shading and Rendering Exercise - YouTube

  1. Enable the first shaderball
  2. Switch to material preview mode
  3. Select all objects in collection
  4. Clear out existing material or create a new one
  5. Use cntrl+l to link material to all other objects
  6. Edit material
  7. Test your final render by switching to rendered mode
  8. Turn off rendered mode
  9. Hit f12 or click the render image button
  10. Save the final rendered image
  11. Repeat 2 more times for this shaderball
  12. Repeat for the remaining two shaderballs

# Important Workflows!

These are things that I mention in my video. WATCH THE VIDEO!

You can copy data to many other objects. In this assignment you will likely want to copy material assignments.

  1. Select multiple objects.
    1. Notice the difference in the outline colors. A lighter outline indicates the active selection. This is object you are going to copy from
  2. Press cntrl+L -> a menu will pop up
  3. Click on Link Materials

# Select all Objects in Collection

Collections are not groups. For that reason they may work a little different than expected. In order to quickly select everything in a collection do the following:

  1. In your outliner find the collection where you want to select all of the objects.
  2. Right click on that collection
  3. Select Select Objects

# Recursively Toggle View in Collection

Again, collections are not groups and the default behavior is not recursive. There is an easy fix though.

In this assignment you MUST do this or you will not be able to complete it correctly!

In order to toggle Render Visibility in all children of an object or collection hold down SHIFT and click on the render icon in the outliner. This works for the other toggles in the outliner as well.

# Node Wrangler

You should have the Node Wrangler addon enabled. This can really help with node based workflows in Blender. Go to edit / preferences / addons and find Node Wrangler and enable it.

# Rendering and Saving Images

In order to do a final render you need to press F12 or navigate to the Render menu and click Render Image

# View Through Camera

To see what your camera sees in the viewport you need to click 0 on your numpad or the little camera button under the compass in the upper right of the 3D Viewport.


# Other Resources

Poly Haven

go to Textures and HDRIs ArchiveCG

# Other Relevant Videos

All 80+ Blender material nodes explained in under 30 minutes - YouTube Explaining PBR Texture Maps - YouTube PBR for IDIOTS - YouTube Specular vs Metalness Workflows for PBR Shading in Blender - YouTube I Learned Photorealism so You Don’t Have To (Blender Tips) - YouTube

# Extended Learning

Some related content and material if you want to dig in more.

Capture and Create your own Custom 3D Materials | FULL WORKFLOW - YouTube My Favorite Shading trick for photorealistic Materials in Blender 3.0 - YouTube Surface Imperfections - Handmade and Custom for 3D | FULL WORKFLOW - YouTube How do 3D Artists Achieve Cinematic Renders? | Workflow Explained! - YouTube How I Create Cinematic CG Environments | FULL BREAKDOWN - YouTube How to Make Cinematic Renders with Blender? - YouTube The Secret Ingredient to Photorealism - YouTube Understanding Color - YouTube

# Specific Follow-along tutorials

Easy Weathered Gold in Blender 2.90 (Blender Tutorial) - YouTube Make a Photo-realistic Concrete Material with Cracks in Blender 2.82 - YouTube Make Procedural Scratches in Blender 2.82 - YouTube Blender- Surface Imperfections Tutorial (Procedural Shading) - YouTube Blender Ultimate Hologram Tutorial - YouTube Blender Holograms - YouTube Intro to Shading - Blender 2.80 Fundamentals - YouTube Nodes 4 Noobs | Lvl 1 | Beginners Guide to Nodes | Blender 2.8 - YouTube Simple Toon Shader in Blender Eevee- YouTube Blender 2.8 PBR Texturing for Beginners - YouTube Blender Hand Drawn Shader Tutorial! - YouTube