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Last updated Feb 27, 2023 Edit Source
...Decals different per software attack objects to another object seamlessly Groups selection point/vertex/edge/face attribute Normals setting them procedurally setting them fixing normal glitches Separating meshes for less topology creating holes pros/cons edge loops UVs Joining meshes planning edge flow using......
3/15/2024
...on a model. There are many problems that arise from ngons in a mesh. Shading issues. Deformation problems Difficulty selecting and editing UVmaps As mentioned before, ngons will interrupt loops and make selection and editing difficult. Shading and deformation......
3/15/2024
...Week 14: 3D in Toonboom 3D -> 2D pipelines exporting for toonboom importing into toonboom setup once in toonboom shading and rendering Week 15: Animation, rigging and effects General overview of animation, rigging, and effects. Some basic workflows for each......
3/15/2024