Texturing in Blender
# Setting Things Up
First it’s important to make sure you’re model is correctly UV unwrapped.
Next, it’s important to keep project management in mind for a texture painting process.
This is because you create the texture files and they should be saved somewhere sane for your project.
# Hotkeys
# Painting
- Resize =>
cntrl+RMB
-> move left/right - Hardness =>
cntrl+RMB
-> move up/down - Rotate =>
cntrl+LMB
-> move up/down - Flow =>
cntrl+LMB
-> move left/right - Straight line => S
hift+LMB
- Stabilizer =>
D+LMB
- Symmetry =>
L
- Brush settngs =>
RMB click
# Layers
The layer panel looks like this:
There are two main types of layers:
- Fill layers
- Paint layers