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Atmospheric Rendering
Last updated
Jan 9, 2023
Edit Source
https://en.wikipedia.org/wiki/Mie_scattering
https://www.britannica.com/science/Rayleigh-scattering
https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/simulating-sky
https://www.alanzucconi.com/2017/10/10/atmospheric-scattering-1/
#todo
orientation
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| vector v0 = normalize(set(-1,0,-1));
vector vref = set(0,0,-1);
vector4 orient = dihedral(v0, vref);
vector angle = qconvert(orient);
//angle = degrees(angle)*-1;
//v@angle = angle;
vector angle = quaterniontoeuler(orient, 0);
angle = degrees(angle);
|