DGM 2210 3D Modeling
# DGM 2210 - 3D for 2D Pipelines
The aim of this course is to teach the fundamentals of CG by using Blender as the vehicle to learn. The reason for Blender is that it is increasing in popularity, it has a relatively low barrier to entry, and it tries to touch on most of the pieces of CG pipeline.
Students will learn basics of the underlying mathematic principals used in CG, which will help them solve problems later in their CG journeys. They will also learn some of the principles of 3D modeling, rigging, animation, surfacing, shading, lighting, rendering, and compositing.
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# Start Here
- _Course-Timeline
Course Timeline Course Intro CG fundimentals Software packages maya blender houdini other basic modeling techniques advanced modeling techniques course ...
- Assignments
Blender Hub
Blender Course for UVU
3D for 2D Pipeline
3D Assignment
Blender course hom
FAQ
How to read the keyboard shortcut
How to do the Video portion...Blender Hub
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# Start Here
Blender Lessons
Navigation in Blende
Booleans and Normal
Notes
Assignments
...Blender Lessons Home