Overview of learning topics
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# Course Intro
The aim of this course is to teach the fundamentals of CG by using Blender and Maya as the vehicle to learn. The reason for Blender is that it is increasing in popularity, it has a relatively low barrier to entry, and it tries to touch on most of the pieces of CG pipeline.
Students will learn basics of the underlying mathematic principals used in CG, which will help them solve problems later in their CG journeys. They will also learn some of the principles of 3D modeling, rigging, animation, surfacing, shading, lighting, rendering, and compositing.
# Resources
Before you begin this course browse the resources page. There is a link to the blender download there too and some free addons I will be discussing throughout the content.
# Learning Objectives
- Geometry Fundamentals
- Coordinate Systems
- CG software
- CG Industry
- CG Mathematics Fundamentals
# Assignments
- What is CG?
- What made you interested in CG?
- What would you like to learn from this course?
# Quizes
- basics of CG
- basic modeling operations
- workflows